After Winter Dark: The Codex of Aihrde Expansions Complete Bundle #2
$ 33.29
Description Welcome to the After Winter Dark Campaign Setting! The World of Aihrde is your storyboard. Its vibrant mythology, and unfolding history, make the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own! These six expansions breathe even more life into the World of Aihrde and are designed to work along with The Codex of Aihrde! They are system neutral, usable with any game system. Filled with terrain descriptions, history and adventure hooks to help immerse your players in the World of Aihrde. We created this amazing bundle set with savings to help expand your games! This bundle of savings includes: (AWD) Aihrde Expansion Tarvine Belt – That vast wilderness from the Fushdam Bottoms to Eloria, once marked the eastern reaches of the Tarvish Emperors. No part of this region is tamed now, be it the forests along the coast or the swamps that lie south of the Slate River. All is abandoned, the ruins of old swallowed by the twisted roots of towering trees. Aside from the orcs, and tall, lonely elven towers, it is sparsely inhabited, with few roads, and settlements that are often more temporary than permanent. Within The Belt lie countless miles of rolling country mangled by cuts, and washes, fed by rivers, lakes and streams and forests that seem to roll on forever. (AWD) Aihrde Expansion Dwarven Trace – comprises a host of lands that lie between the Bergrucken in the east and the Rhodopes in the west. In the Days before Days, the dwarves settled the vast wilderness between those two mighty mountain ranges. They built the Gilev Road to cross that wilderness, bridging their two realms: Magdul Hohle and Norgorad Kam. But that was long ago, and the world has turned. Kingdoms have risen and fallen, and the Winter Dark has come and gone. Only the remnants of those ancient constructions remain, an echo of things that were and a promise of what they could be again. (AWD) Aihrde Expansion Northern Waste – from the Folgstag Range in the east to the Great Northern Forest in the west, these lands crown all of Ursal in a snowbound fence of high mountains, plains blasted by sorcery, wind and ice, and a forest so vast it dwarfs any to the south. The mountains that dominate the eastern flanks of the Waste are the most inhospitable in Ursal. Tall, gaunt, unyielding precipices whose cold weight bears down on all around them like stone on flesh and a worry on the mind. There is but one road, an ancient dwarven highway, and little else but giant tracks. The air, sharp and frigid, stings the lungs. Dragons are known to hunt here. These mountains give way to the Moravan, a blasted plain of death and hardship. From there, the Northern Waste ends in the crowded tide of trees that tumble against the psyche as a sea of inescapable green. (AWD) Aihrde Expansion Dolgan Fells – the Grundliche Mountains, from the Ullian Hills in the west to the Mericop and the Steppes of Punj in the east; from the wasteland that is the Frozen Salt Flats to the Flintlock, these are the Dolgan Fells. In the Fells lie the towering mountains whose clawing precipices shred the clouds, called by men the Roof of the World. Here stands mighty Grundliche Hohle, wherein sit the greatest of Dwarven Kings, the deep holds of the goblins, and the upland plateaus and their many lakes. It is a land unworried of its weathered past, undaunted by the grit in blood and flesh that soaks its many peaks and valleys. The Fells are lands where the bold squander their courage in an attempt at glory and riches incomparable. (AWD) Aihrde Expansion Reaver’s Fairway – long centuries past sailors and merchants dubbed the Inner Sea, its islands, banks, shoals and all her eastern shorelines, the Reaver’s Fairway. The name is well earned. For many long years, well before, during, and after the Winter Dark, the inhabitants of the northeastern coasts have boarded their longships and set sail upon those turbulent waters, pillaging and raiding all the coasts of the Inner Sea, the Sea of Shenal, and down into the Amber Sea. Inhabitants of the coasts and rivers may see a single ship’s sail break the horizon, or, if they are less fortunate, scores of them. The raiders rarely take stock of their odds, but plunge on to plague all before them with plundering war. The ships that ply the Reaver’s Fairway bring to one and all the opportunity to master both water and land, reaping an adventurer’s wages in plunder. (AWD) Aihrde Expansion Evaline Sea Lanes – all the long coasts, the manifold bays and estuaries, islands, shoals, and channels that stretch from the Confederation of Torrich westward to the Pentos and north to the island realm of Tagea bear the name of the famed chateuse of old, the Evaline Sea Lanes. The Sea Lanes play host to legions of ships; carracks carrying innumerable knights bound for crusade in Aenoch; merchants upon their caravels moving goods and craftsmen of many nations; dromons laden with soldiery and adventurers; and pirates upon their swift galleys, plying the waters for plunder-laden loot. The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure; where the new stands upon the ruins of the old in beds of ancient glory. Missing the Codex of Aihrde? It includes everything you need to get started adventuring in one of the most expansive game settings you'll ever enjoy!More Aihrde expansions and related products here!A Visual Guide to the World of Aihrde: Expansion Books





